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Digital products

One buying experience for the shelf, the web shop, the company account and the staff handheld.

Short
summary

Industry
Tools and building-supplies retail
Model
Retail and B2B commerce
Platforms
Mobile app, staff handheld, web store
Roles
Shoppers, company buyers, company admins, store staff
Scope
About 75 screens, delivered as a design concept

A tools and building-supplies retailer sells to shoppers walking the aisles, to contractors buying on company accounts, and to customers ordering online. The design joins the three: an item is scanned on the shelf or found on the web, and the cart, the account and the payment behave the same wherever the purchase started.

The challenge

Walk-in shoppers, companies with several buyers, and staff serving customers each needed different rules: who could order, who paid, what a person could spend, and who a purchase was recorded against.

Three kinds of buyer and one staff role share a single catalogue.

The solution

The work started from architecture. Routes, roles and permissions were mapped first: an in-store journey, an out-of-store journey, an account area and a staff area, all reading the same products and the same cart. Reusable navigation and components then carry every context, so a company account and an assisted purchase are the same screens with a different owner shown at the top.

01In-store shoppers

Scan a product's barcode or a rack's QR code. Loose items such as screws open a diameter and length picker instead of a product page.

Scan result with product details, quantity and add to cart
Cart with four items and a running total
Order summary with price breakdown and confirm

Journey

3 screens

from scan result to order summary

A shopper scans an item on the shelf, sees what it is and what it costs, adds it to the cart and pays on the phone or hands the cart to the register with a code.

Web store product listing with filters, sorting and discounted products
Catalogue with five product categories
Checkout choosing between delivery and pickup options

02Online shoppers

A product-first web store and the same catalogue on the phone, with delivery or pickup chosen before payment.

Delivery

4 ways

to receive an order: home, work site, store pickup or night safe

The catalogue, search and favourites work like any shop. Checkout then asks how the order should arrive, and night safe gives a code for collecting outside opening hours.

03Company buyers

Switch between a personal and a company account. Order history, invoices and invoice settings sit at company level.

Company account with details, stats and quick access to employees, orders and invoices
Company profile on mobile
Order history with delivery status

Accounts

3 in one login

a personal account and two companies

Orders and invoices belong to the company rather than the person who placed them, so purchasing and accounting work from the same records.

Employee profile with spending limits and privilege toggles
Employee list with roles and order counts
Employee spending limits on mobile

04Company admins

Every employee has a profile with limits and privileges. Order and invoice history can be read per person.

Control

Day and month

spending limits set for each employee

An owner decides who can place orders, see prices or see invoices, and caps what each person can spend, without anyone sharing a login.

05Store staff

Staff sign in on a handheld with a PIN, choose a customer or company, then scan, build the cart and pay on their behalf.

Handheld showing the customer being served
Scan result with an acting-on-behalf banner
Code to scan at the register to transfer the cart

Attribution

1 banner

on every screen while acting for a customer

The handheld always shows whose account is being used, so an assisted purchase is never attributed to the wrong person.

Web store home page with search, saved items, cart and account in the header, a hero and delivery and pickup information

Web store

The same shop on a desktop

The mobile app was extended into a web store with the same catalogue, cart and account. A product-first home page leads with categories and delivery and pickup information, and keeps saved items, the cart and the account one click away in the header.

Outcome

The design covers the whole buying journey, planned together, from a scan in the aisle to a purchase made on a customer's behalf.

It was delivered in Figma as a design concept for validating the MVP: UX architecture, user flows, wireframes and high-fidelity mobile screens. The architecture behind them covers a much larger system than the screens show.

  • Barcode and rack-QR scanning
  • Product and screw selection
  • Catalogue, search and favourites
  • Delivery, pickup and night-safe options
  • Company accounts and invoices
  • Employee limits and privileges
  • Assisted purchasing on a handheld

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